Feat/js ant simulation core - #3
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…th-setup-script Add JS port plan and setup script
Update instructions for task tracking
This commit includes the initial JavaScript port of the Unity ant simulation.
Key functionalities implemented:
- HTML setup with a canvas for rendering.
- Core simulation classes:
- AntSettings: Manages simulation parameters.
- Vector2: Handles 2D vector operations.
- PerceptionMap: Manages pheromone creation, storage, and lookup with decay.
- FoodSource: Spawns and manages food items with clustered, seedable random distribution.
- Ant: Controls individual ant behavior including states (searching, returning), movement, steering, food collection, and pheromone interaction.
- AntColony: Manages the ant population, spawning, and interfaces with perception maps.
- Rendering:
- Renderer class draws the colony, ants (oriented and colored by state), food items, and pheromone trails (home and food) on the canvas.
- Main simulation loop:
- Initializes all components.
- Runs the update and render cycle using requestAnimationFrame.
Current state:
The simulation is visually functional. Ants navigate, interact with food and pheromones.
Collision detection (ant-ant, ant-obstacle) is the next major feature planned and is not yet implemented.
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